THE DOX TO [CHIPS CHALLENGE] TYPED IN BY SCOOTER //////////////////////////////////////////////// FIRST OFF THANX TO NICK OF CRYSTAL FOR SUPPLYING THIS DOC TO BE TYPED IN..CHEERS NICK..YOUR A GREAT MATE. NOW REGARDS GO OUT TO..RYGAR..FOXY AND MR T FOR THEIR GREAT DOX..AND ALSO TO THE NEW GUY FROM AGILE..KEEP THE GREAT DOX FLOWING... CHIPS CHALLENGE. ---------------- CHIP WOULD DO ANYTHING FOR MELINDA THE MENTAL MARVEL,MORE THAN ANYTHING BECAUSE HE WANTED TO JOIN MELINDA`S EXCLUSIVE COMPUTER CLUB-THE BIT BUSTERS.SO YOU CAN IMAGINE HOW CHIP FELT WHEN MELINDA SAT DOWN NEXT TO HIM IN THE SCHOOL CAFE AND OFFERED HIM MEMBERSHIP....ON ONE CONDITION. TAKE CONTROL OF CHIP AS HE DOES SOME HEAVY INTERFACING WITH A FEW INTERESTING PUZZLES.MELINDA WILL MONITOR YOUR PROGRESS AS YOU ENTER AND WORK YOUR WAY THROUGH 144 LEVELS OF CHALLENGING MAZE LIKE PATHS AND PUZZLES.ONCE YOU ACCEPT THE CHALLENGE,THERE IS NO ESCAPE,MONSTERS,TRAPS,AND THE TICKING OF THE CLOCK ALL CONSPIRE TO DEFEAT YOU BEFORE A LEVEL IS COMPLETED. YOU MUST RAM BLOCKS OF SOIL TOGETHER TO CREATE BRIDGES OVER WATER TRAPS,OR USE THEM AS BUFFERS AGAINST CHERRY BOMBS,INVISIBLE PARITIONS WILL IMPEDE YOUR PROGRESS,COLOURED KEYS WILL OPEN DOORS THAT LEAD TO OTHER KEYS THAT WILL OPEN EVEN MORE DOORS! TO MAKE IT THROUGH,YOU MUST KEEP YOUR PUZZLE SEQUENCES STORED IN YOUR MEMORY MOST LEVELS HAVE A SPECIFIC NUMBER OF CHIPS THAT YOU MUST COLLECT BEFORE YOU CAN PROGRESS TO THE NEXT LEVEL.SOMETIMES YOU MUST SNATCH THOSE CHIPS FROM UNDER THE NOSES OF DEADLY BUGS WHO ARE JUST ACHING TO TAKE A BITE OUT OF YOU! WELL CHIP ARE YOU STILL UP FOR THE CHALLENGE?..YOU CAN`T GET THAT BIT-BUSTERS TEE SHIRT OUT OF YOUR SYSTEM?...OK BUDDY,MAKE TRACKS FOR LEVEL ONE OF CHIPS CHALLENGE! PLAYING THE GAME. THE OBJECT OF THE GAME IS TO ENTER AND EXPLORE EACH LEVEL.SOLVE THE PUZZLE(USUALLY INVOLVING THE COLLECTION OF A NUMBER OF MICROCHIPS)AND PROGRESS TO THE NEXT,SLIGHTLY MORE DIFFICULT LEVEL. AS YOU WANDER THROUGH EACH MAZE,THERE WILL BE ITEMS TO COLLECT AND OBJECTS TO USE,FOR EXAMPLE,KEYS TO OPEN DOORS AND TELEPORT SQUARES TO MOVE YOU FROM PLACE TO PLACE. EACH LEVEL CONTAINS CHALLENGES SUCH AS OBSTACLES,TRAPS AND MONSTERS,WITH THE ADDITIONAL CHALLENGE ON SOME EVELS OF A RACE AGAINST THE CLOCK. YOU ARE ALLOWED SEVERAL ATTEMPTS TO COMPLETE EACH LEVEL,AFTERWHICH YOU ARE GIVEN THE OPTION TO CONTINUE TO THE NEXT LEVEL. THE 1ST EIGHT LEVELS INTRODUCE YOU TO MOST PUZZLE COMPONENTS AND THEY GIVE YOU CHANCE TO GAIN EXPERIENCE OF THE GAMES BASIC CONCEPTS.A QUESTION MARK APPEARS NEXT TO CHIP AT THE BEGINNING OF EACH LEVEL.MOVE CHIP OVER THE QUESTION MARK TO RECIEVE INFO ABOUT THE LEVEL.FOR MORE DETAILED INFORMATION ABOUT THE OBSTACLES AND SPECIAL ITEMS YOU CAN FIND,SEE `HELPFUL ITEMS`. USEFUL ITEMS SUCH AS KEYS AND SHIELDS MUST BE PICKED UP AND ADDED TO CHIPS INVNTORY.TO PICK UP ITEMS,MOVE CHIP OVER THEM.THE ITEM WILL DISAPPEAR FROM THE ACTION WINDOW AND AN ICON REPRESENTING IT WILL APPEAR IN THE INVENTORY SECTION OF THE INFORMATION WINDOW. MOST LEVELS HAVE A SPECIFIC NUMBER OF MICROCHIPS THAT MUST BE COLLECTED AS PART OF THE PUZZLES SOLUTION BEFORE YOU CAN PASS THROUGH THE MICROCHIP SOCKET AND PROGRESS TO THE NEXT LEVEL,WHEN YOU FIRST ENTER EACH LEVEL,THE NUMBER OF MICROCHIPS TO BE COLLECTED APPEARS UNDER CHIPS LEFT HEADING IN THE INFO WINDOW.ON THESE LEVELS YOU MUST SOLVE PARTS OF THE PUZZLE. UPON COMPLETION OF A LEVEL,A CONGRATULATORY MESSAGE APPEARS ON THE SCREEN, PRESS THE CONTINUE KEY TO MOVE TO THE NEXT LEVEL. CONTROLS: USUAL MOVEMENTS ON THE JOYSTICK-UP IS UP/DOWN IS DOWN/LEFT IS LEFT..ECT RESTART LEVEL.. `R` EXIT GAME...... `X` MUSIC ON/OFF... `F1` EFFECTS ON/OFF. `F2` PAUSE GAME..... `P` CONTINUE....... `PRESS FIRE BUTTON` SCREEN. THE CHIPS CHALLENGE SCREEN IS DIVIDED INTO TWO WINDOWS,THE ACTION WINDOW AND THE INFO WINDOW.ALL GAME ACTION IS DISPLAYED IN THE ACTION WINDOW... I`LL TRY TO DESCRIBE SOME OF THE ACTION SCREEN SQUARES FOR YOU... EXIT SQUARE.........3 SQUARES INSIDE ONE ANOTHER TIP BUTTON..........SMALL CIRCLE INSIDE A SHADED SQUARE WATER TRAPS.........DOUBLE SQUARE LINED WITH DOTS CHEATS..............BLACK SILHOUETTED BOOT? WATER SHIELD..........................SHIELD WITH A WHITE CIRCLE MICROCHIP SOCKET....LOOKS LIKE A DOMINO?(HEHEHE) DOOR................LARGE CIRCLE CLOSED TOGGLE BLOCK.SQUARE CIRCLED IN BLACK AND WHITE LINES AND SHADED OPEN TOGGLE BLOCK...SQUARE CIRCLED IN BLACK AND WHITE LINES NOT SHADED FIRE.TRAP...........USUAL FLICKERING FIRE TYPE DRAWING FIRE SHIELD.........NO DIFFERENT TO A WATER SHIELD MAGNET..............HORSE SHOE SHAPED DRAWING..SHADED AT THE ENDS MONSTER.............LOOKS LIKE A SPIDER SOLID WALL.........PLAIN SHADED SQUARES OPEN CORRIDOR.......PLAIN SQUARES..NOTHING IN THEM AND UNSHADED TANK................USUAL TANK LIKE DRAWING TELEPORT SQUARE.....CIRCLE SHADED AND (LOOKING LIKE A TELEPHONE DIAL) KEY.................USUAL KEY LOOKING DRAWING FORCE FLOOR TRAP....LOOKS LIKE A SET OF STAIRS AND THATS YER LOT ON THE DESCRIPTIONS OF THE ACTION WINDOW. TO THE RIGHT OF THE ACTION WINDOW IS THE INFORMATION WINDOW.IN WHICH,THE FOLLOWING INFO IS DISPLAYED. LEVEL......SHOWS THE NUMBER F THE LEVEL YOU ARE CURRENTLY PLAYING. TIME.......GIVES THE NUMBER OF SECONDS REMAINING FOR YOU TO SOLVE THE PUZZLE. CHIPS LEFT.SHOWS THE NUMBER OF MICRO CHIPS LEFT TO BE FOUND. INV BOX....DISPLAYS ICONS OF ALL ITEMS YOU HAVE PICKED UP AND NOT YET USED. ITEMS AND OBSTACLES. -------------------- ITEMS CANNOT BE TAKEN FROM ONE LEVEL TO ANOTHER.THE FOLLOWING ITEMS AND OBSTACLES CAN BE FOUND ON VARIOUS LEVELS. HELPFUL ITEMS. -------------- KEYS..........OPEN DOORS,PICK THEM UP TO ADD THEM TO YOUR INVENTORY. TO USE A KEY,WALK UP TO THE DOOR OF THE SAME COLOUR AS THE KEY. MOST KEYS WILL DISAPPEAR FROM YOUR INVENTORY. DOORS.........ARE OPENED BY THE KEYS OF THE SAME COLOUR,ONCE THE COLOURED DOOR IS OPENED IT STAYS OPENED. MICRO-CHIPS...ENABLE YOU TO PASS EACH LEVELS MICROCHIP SOCKET.MOST LEVELS HAVE REQUIRED NUMBER OF MICROCIPS YOU MUST COLLECT BEFORE YOU CAN PASS THROUGH THE MICROCHIP SOCKET TO THE EXIT SQUARE. EXIT SQUARES..ARE FLASHING SQUARES FOUND ON EVERY LEVEL,STEP ON AN EXIT SQUARE TO PROCEED TO THE NEXT LEVEL.EXIT SQUARES ARE USUALLY BLOCKED BY MICRO-CIP SOCKETS. DIRT BLOCKS...CAN BE LINKED TOGETHER TO FORM BRIDGES OVER WATER,PUSHED AGAINST A BOMB TO EXPLODE IT HARMLESSLY,OR USED AS BLOCKS AGAINST MONSTERS,DEADLY LIGHTNING BALLS,AND OTHER MOVING OBSTACLES. YOU CAN ONLY MOVE ONE BROWN DIRT BLOCK AT A TIME.IF YOU PLACE A DIRT BLOCK TO MAKE A BRIDGE OVER WATER,YOU MUST STAMP DOWN THE DIRT TO TURN IT INTI A REGULAR FLOOR SQUARE,TO DO THIS,STEP ON THE BLOCK AFTER PUSHING IT INTO THE WATER. NOTE: YOU MAY FIND THINGS HIDDEN UNDER SOME DIRT BLOCKS,SOMETIMES THE THINGS YOU FIND ARE VALUABLE,LIKE MICRO-CHIPS,HOWEVER,YOU MAY FIND THAT A BLOCK IS COVERING SOMETHING UNPLEASANT,SUCH AS A FIRE TRAP. TRIP BUTTONS...ARE LINKED TO TOGGLE BLOCKS,CLONE MACHINES AND OTHER OBSTACLES.STEPPING ONTO A TRIP BUTTON`S COLOUR MATCHES THE COLOUR OF THE LINKED TRAP OR OBSTACLE,STEPPING ONTO A TRIP BUTTON SQUARE TRIGGERS THE LINKED ITEM,FOR EXAMPLE.MOVING OVER A GREEN TRIP BUTTON SQUARE WILL OPEN OR CLOSE ALL LINKED GREEN TOGGLE BLOCKS OR MOVING OVER A RED TRIP BUTTON SQUARE WILL CAUSE A RED LINKED CLONE MACHINE TO BEGIN RELEASING FIREBALLS! MAGNETS........NEUTRALISE THE EFFECT OF FORCE FLOOR TRAPS,WITH A MAGNET IN THE INVENTORY YOU CAN WALK OVER A FORCE FLOOR NORMALLY. FIRE SHIELDS...NEUTRALISE FIRES,WITH A FIRE SHIELD IN THE INVENTORY,YOU CAN WALK THROUGH FIRE. WATER SHIELDS..ALLOWS YOU TO WALK ON WATER. CLEATS.........ALLOWS YOU TO TRAVEL OVER ICE TRAPS WITHOUT SLIPPING NOTE: MAGNETS,FIRE SHIELDS,WATER SHIELDS AND CLEATS STAY IN INVENTORY. TRAPS..MONSTERS..AND OBSTACLES. ------------------------------- TRAPS............/MUST BE DISARMED BEFORE YOU CAN PASS THROUGH THEM.THEY ARE VARIOUS SORTS OF TRAPS,FOR EXAMPLE SOME HOLD YOU PRISONER UNTIL YOUR TIME RUNS OUT.WHILE OTHERS DESTROY YOU AS SOON AS YOU STEP ON THEM,YOU CAN DISARM TRAPS WITH STRATEGIC PLACEMENTS OF DIRT BLOCKS. FORCE FLOOR TRAPS/PROPEL YOU WITH LIGHTNING SPEED FROM ONE AREA TO ANOTHER WITHOUT ALLOWING YOU TO STOP,SOMETIMES YOU CAN USE THIS FORCE TO PROPEL YOU TO A DESIRED LOCATION,HOWEVER,MOST OF THE TIME YOU WILL NEED TO COLLECT A MAGNET TO NEUTRALISE THE EFFECT. FIRE-TRAPS......./ARE IMPASSABLE BONFIRES LAID OUT TO BLOCK YOUR PROGRESS,USE A FIRE SHIELD OR HAVE A WATER SHIELD IN YOUR INVENTORY. WATER-TRAPS....../CAN BE CROSSED IN 2 WAYS.EITHER BUILD A BRIDGE OF DIRT BLOCKS OR HAVE A WATER SHIELD IN YOUR INVENTORY. ICE-TRAPS......../ARE SLIPPERY OBSTACLES THAT MAKE YOU SLIDE RIGHT PAST YOUR GOAL.CLEATS ARE REQUIRED TO BE ABLE TO WALK OVER ICE TRAPS. MONSTERS........./WANT TO DESTROY YOU AND WILL SHOW YOU NO MERCY.ONE TOUCH FROM A MONSTER AND YOU`LL CASH IN YOUR CHIPS. TANKS............/BLOCK THE WAY THROUGH CRUCIAL PATHS IN SOME LEVELS.TANKS ARE ALWAYS LINKED TO TRIP BUTTONS,SO THE WAY AROUND THEM IS TO ACTIVATE THE CORRECT TRIP BUTTON SO THEY MOVE OUT OF YOUR WAY. THIEVES........../TOUCHING A THIEVE WIPES YOUR INVENTORY CLEAN OF ALL ITEMS,MAKE SURE YOU USE THE TOOLS YOU NEED BEFORE TRYING TO PASS A THIEF. TELEPORT SQUARES./MOVE YOU TO ANOTHER LOCATION IN THE LEVEL.SOME SQUARES TELEPORT YOU IN THE DIRECTION YOU ARE FACING WHEN YOU STEP ON THEM.OTHERS TELEPORT YOU IN RANDOM DIRECTIONS,BEWARE! IF YOU STEP ON THE ONLY TELEPORT SQUARE THAT IS ACCESSIBLE,YOU WILL BE TRAPPED. TOGGLE BLOCKS..../ARE OUTLINED WITH BROCKEN COLOURED LINES.THESE BLOCKS CAN BE SOLID OR TRANSPARENT.WHEN THE TOGGLE BLOCK IS SOLID,YOU CANNOT PASS THROUGHTHESE BLOCKS ARE LINKED TO TRIP BUTTONS,WHEN YOU ACTIVATE A TRIP BUTTON,THE TOGGLE BLOCKS LINKED TO IT WILL SWITCH TO THE OTHER STATE(SOLID OR TRANSPARENT). MICROCHIP SOCKETS/ARE SPECIAL OBSTACLES FOUND ON MOST LEVELS,YOU MUST PASS THROUGH A MICROCHIP SOCKET TO REACH THE EXIT SQUARE,BUT ONLY AFTER YOU HAVE COLLECTED THE REQUIRED NUMBER OF MICROCHIPS FOR THAT LEVEL. CLONE MACHINE..../DISCHARGE FIREBALLS,DIRT BLOCKS AND OTHER ITEMS.MOST CLONE MACHINES ARE LINKED TO TRIP BUTTONS.IF YOU WISH TO START/STOP A CLONE MACHINE,ACTIVATE THE LINKED TRIP BUTTON. BLUE BLOCKS...../CAN BE REAL WALLS ARE JUST AN ILLUSION. TO FIGURE OUT WHICH A PARTIULAR BLOCK IS,TRY TO PASS THROUGH,IF IT IS AN ILLUSION IT WILL DISAPPEAR. ONE WAY WALLS.../TURN INTO SOLID WALLS ONVCE YOU PASS THROUGH THEM STRATEGY. --------- TAKE NOTES AND DRAW MAPS OF DIFFICULT LEVELS. LEAVE YOURSELF AN ESCAPE ROUTE WHENEVER POSSIBLE TIMING IS CRUCIAL,USE PAUSE TO GIVE YOU TIME TO THINK. IF THE OBVIUOS SOLUTION DOSNT WORK,TRY A BIZZARE SOLUTION,THE BIZZARE WILL USUALLY PULL YOU THROUGH. MONSTERS MOVE IN A PREDICTABLE PATTERN MANY OBJECTS AFFECT MONSTERS THE SAME WAY THEY AFFECT YOU! IF YOU GET STUCK IN AN IMPASSABLE SITUATION,USE THE RESTART LEVEL KEY TO RESUME THE LEVEL. SCORING. -------- YOU CAN EARN POINTS IN 2 DIFFERENT WAYS PLAYING CHIPS CHALLENGE.ON EACH LEVEL. A TIME BONUS AND LEVEL BONUS POINTS COMBINE TO GIVE YOU YOUR LEVEL SCORE. DURING EACH PLAY SESSION,YOUR LEVEL SCORES ARE ADDED TOGETHER TO GIVE YOUR TOTAL SCORE. THE NUMBER OF LEVEL BONUS POITS YOU EARN DEPEND ON HOW MANY TIMES YOU HAVE TO REPEAT THE LEVEL BEFORE SUCCESFULLY COMPLETEING IT.IF YOU COMPLETE THE LEVEL ON THE FIRST TRY,YOU RECEIVE 500 POINTS MULTIPLIED BY THE LEVEL NUMBER. EACH TIME YOU DIE OR HAVE TO RESTART,THE NUMBER OF POINTS YOU RECEIVE DECREASES BY 20%. THE MINIMUM LEVEL BONUS IS 500 POINTS OR 20% OF THE LEVEL NUMBER X 500.WHICH EVER IS GREATER. YOU WILL RECEIVE 10 TIME BONUS POINTS FOR EVERY SECOND REMAINING ON THE TIMER WHEN YOU COMPLETE A LEVEL. ON LEVELS THAT ARE NOT TIMED,THE TIME BONUS IS ALWAYS ZERO. ................ONCE AGAIN TYPED BY BY SCOOTER[CLASSIC/RAZOR 911]............